CozyClay Lets You Direct AI Video Shots in 3D Without Writing Prompts

CozyClay turns your browser into a previs studio where you block shots, pose characters, and hand the same camera moves to an AI video model.

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CozyClay Lets You Direct AI Video Shots in 3D Without Writing PromptsPRO
Read2 min
  • CozyClay is an open source browser-based previs studio: npx cozyclay and you're in.
  • Built with Three.js and React Three Fiber, licensed AGPL-3.0, requires Node 22+.
  • Block scenes, pose characters, author camera moves, then hand the shot to an AI video model.
  • Ships an MCP server so Claude can direct the viewport in plain language.
  • Connects to NVIDIA ARDY for motion generation via an SSH-accessible GPU box.
  • Includes a token-free ARDY text encoder setup that skips the Hugging Face gate.

A new open source tool is trying to fix one of the messier problems in AI video: getting the camera to actually do what you want. CozyClay is a browser-based 3D staging studio that lets you block a scene, pose characters, and author camera moves on a timeline, then hand that exact shot to a video generation model instead of describing it in a prompt.

It runs with a single command, npx cozyclay, and opens a Three.js editor at http://127.0.0.1:5180. There's nothing to compile and no dependency tree to install, because the published npm package ships a prebuilt dist/. The project is AGPL-3.0 and built on React Three Fiber.

Previs without the Blender tax

Previs, short for previsualization, is the rough 3D pass where a shot gets blocked before anyone pays for final assets or renders. Traditionally that means Blender, Maya, or Unity plus a small mountain of setup. CozyClay collapses the workflow into a browser tab with Unity-style controls: right-drag flies, WASD walks, Alt-drag orbits the selection, and F frames it. The muscle memory carries over directly from any 3D editor.

The core loop is straightforward:

  • Stage a scene with primitives and set pieces, moved via a W/E/R gizmo, with an overhead plan view for character waypoints.

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